Role: Sole Developer
Engine: Unreal Engine 4
Hightrail is the result of advanced game mechanics, a module I undertook during my masters.
The project revolves around speed running, utilising a simple "rocket jump" style weapon mechanic which instead of firing a projectile and dealing damage, launches the player at great speeds. The game is bolstered with a stylish User interface, including a leader board to keep track of your best runs.
Inspired primarily by neon white, cluster trucks and Demon Turf, the project developed into what I believe to be a competent speed runner, with an emphasis on mastery of the core mechanics and a keen understanding of the level.
Hightrail is available on itch.io - here -