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 Occupied 

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Role: Design, Scripting, Animation

Engine: Unreal Engine 5

Year: 2024

Occupied is a fun and fast paced microgame project made alongside a small team for the Global Game Jam 2024. 

The theme, "Make me laugh", inspired a hectic game about being caught short on a train. Take on 4 button mashing challenges and race to finish your business while avoiding other intrusive passengers. 

The game was made in 48 hours, with me tackling the level scripting, some programming and UI and gameplay animation.

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