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Role: Design, Audio

Engine: Unreal Engine 4

Year: 2O18

Elapse is the product of a 48 hour game jam. Me and a small team set out to create a fast paced action oriented game that was fun, exciting and felt amazing to control.


We arrived at Elapse, a shooter game where the player takes control of a rolling ball, jumping, shooting and slowing time as it speeds through a varied arena.


I personally took the role of audio designer, creating and implementing sound effects and a bespoke music track.

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