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Playtonic Games Internship - Game Design

Role: Level & Game Design Intern

Engine: Unity

Year: 2O23

Over a 3 month period I undertook an internship with Playtonic Games in Burton on Trent. This was conducted as the Advanced Practice module of my Masters course, and I am incredibly privileged to have had the opportunity to work and learn in that renowned space with developers of such a high standard.

During my time at the studio I had a wonderful time developing my level design skills and understanding of industry standard practice and workflows. Being given charge of my own level was an exciting challenge that pushed me and my work to new heights. As well as

level design, I had the opportunity to design a range of props and systems and to take part in meetings and discussions for other aspects of the project, providing me the chance to input and ideate on core design decisions.

Beyond this I took the opportunity to build on my interpersonal abilities, pushing myself to further develop communication skills and to join members of the team in out of office activities.

Details (Under NDA)

Ideation:

I had the opportunity to sit and discuss major game decisions with other members of the team. While I wasn't there long enough to be a part of making any concrete decisions, it was an invaluable insight into the process and how teams interface and work together at an industry level.

Props and Mechanics:

I loved taking the chance to design a few gameplay props and mechanics. If I had a fun idea I would write up an official document using Playtonic's templates. 
One design that I believe was passed on to the programmers was my document for an enemy spawner. I detailed every necessary aspect of the system from visuals to metrics. This was an incredibly fun exercise that I believe provided the game with a solid, reusable system which could be used repeatedly throughout the game for a number of encounters. 

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