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 Hex Thief 

Role: Design, Level Design, Audio

Engine: Unity

year: 2O23

Hex thief is the result of my participation in the 2O23 Climax game jam. 

Following the theme "Shift", our small team created a puzzle game about a witch, trying to steal the colours from other channels to return them to her own. "shifting" through levels (TV channels).

I ideated with the team before personally designing the games puzzles, flow and levels, working alongside my team members to realise each scene and creating the Bank heist scene my self. 
I also worked on a range of audio, adding bespoke sound effects that bring the character and settings to life.

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