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Hex Thief
Role: Design, Level Design, Audio
Engine: Unity
year: 2O23
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Hex thief is the result of my participation in the 2O23 Climax game jam.
Following the theme "Shift", our small team created a puzzle game about a witch, trying to steal the colours from other channels to return them to her own. "shifting" through levels (TV channels).
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I ideated with the team before personally designing the games puzzles, flow and levels, working alongside my team members to realise each scene and creating the Bank heist scene my self.
I also worked on a range of audio, adding bespoke sound effects that bring the character and settings to life.
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