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Role: Project Lead, Design, Audio, Music

Engine: Unreal Engine 4

Year: 2O22

Marbleous is a simple and relaxing time based puzzle game. Quickly plan and build tracks to help the ball reach its goal.


Initially developed during the 2O22 Climax Game Jam, following the theme 'Chain', we thought outside the box with a game inspired by satisfying 3D animations and Rube Goldberg machines.

I took the role of project lead, pushing the team to be as creative and effective as possible in the 48 hours we had  for development.

Along side this I was able to make an array of satisfying tactile sounds and 2 songs to compliment gameplay.

Marbleous is available free on

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